During the lectures at the university, I used to scribble small drawings a lot in my notes, and those scribbles inspired this game. The goal of the game is to protect your stick figure from the enemies by tearing down the edges of the paper, removing the enemies with it. I've managed to design and implement the core mechanics of the game, but I wanted to put so many things into the game (different enemies, shop between the stages, power-ups, etc.), that the whole project got too big and had to postpone the project until I have more experience in Unity.
Sign Run is a 2D action / reflex game created in Unity. I created it with around one year of experience in Unity. I always wanted to make a game about the signs that are used to indicate emergency exits and other things, so I came up with a game where the player controls the man from the emergency exit's pictogram. The goal of the game is to help the man evade the obstacles coming towards him and reach the exit before the time runs out.
The game is still in alpha stage, but the developer's notes can be read here.
The company I used to work at had some kind of mascot which had different faces depending on how many hours did each of us spend in the office. A colleague of mine was often angry at this mascot for being sad or unsatisfied with his amount of work hours, and often wanted to get rid of the mascot, so I created a game where you can take this mascot down. We called the mascot "Potato" because it looks like a potato, hence the name of the game.
The ending says "Congratulations! No more unsatisfied potato!" in Hungarian.
A friend of mine came up with a game idea which would help people calm down their nerves during the pandemic situation of 2020. Based on her idea, I created an Android game which has 2 phases: in the first phase, the player can dish out their anger towards incoming viruses, and they can also relieve their stress by taking deep breaths during the second phase.
This is my first project in Unity that I have finished and published. Other than the music and the background picture, everything was done by me.
This game was created for an internal game jam at Gameloft Budapest in 48 hours with a team of 5 people. The player must help the witch on the center controlling a fox. The player can use the fox to signal to the witch, who will shoot a spell towards the fox. The player must eliminate the ghosts of the forest, then bring their souls to the cauldron in the center. When 50 souls are gathered, the player wins.
The models, terrain, music and sounds of the game were done by other members of the team, and I did the coding. The GitHub repository of the game can be found here.
I wanted to challenge myself by making a replica of an already existing mobile game within 1 week. The project uses Unity's tilemap system so it's quite easy to create new levels. The hardest part was getting the trajectory predictions and the ball physics right. The coding and art was done by me, the textures are from OpenGameArt.org. The GitHub repository of the game can be found here.
This is an ice breaker, name-learning game that we played back at University. The game was so much fun and the rules were so interesting that I decided to make the game into a video game. The goal is to remove members of the opposing team from the red chairs by guessing their codename right, and moving your team members onto the red chairs. The game will have multiple modes and will have single player and multiplayer modes as well. The game is still in progress.